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Revising my GAME Plan

This week I am answering a few questions to evaluate and revise my GAME Plan.

  • What have you learned so far that you can apply in your instructional practice? 

So far, I have learned that my students are willing to learn new technologies if they are given the chance. I need to allow myself to become a facilitator or guide rather than just give teacher-centered lessons. I have learned that some of the "educational networking" web sites do work in my district despite all the firewalls and blocks. I am learning to branch out, little-by-little, and experiment with some programs such as Photo Story 3, Voice Thread, Animoto, and Prezi. I have learned that with a bit of practice, I can make an example that inspires my class to make theirs better than mine.

  • What goals are you still working toward? 

I am still working toward becoming comfortable experimenting with new technologies. I plan to use more project and problem-based learning situations. I am also working on time management to continue reading about educational technologies.

  • Based on the NETS-T, what new learning goals will you set for yourself?

I think that my present goals still apply, and I do not need to set new ones. I would like to continue to learn to design and develop digital-age learning experiences and assessments (http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_for_Teachers_2008.htm).

  • If you are not ready to set new learning goals, how will you extend what you have learned so far?

I plan to extend what I have learned by integrating new and revised projects with my curriculum. I will rework previously planned projects to include educational networking, electronic presentations, or digital stories.

  • What learning approaches will you try next time to improve your learning?

To improve my learning, I will continue to read what others are using and doing in educational technology. I will also spend time at home "playing with" new types of educational software as part of my learning process.

Laureate Education, Inc. (Executive Producer). (2009). Integrating technology across the content
areas. Baltimore: Author.

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